Tuesday, November 22, 2022
Tuesday, November 8, 2022
Tuesday, October 25, 2022
Interesting Character Locomotion
Monday, October 17, 2022
Character Transformation Animation
Tuesday, October 4, 2022
Friday, September 30, 2022
Transformation in Animation (Examples)
Brother Bear (2003) - Walt Disney Pictures (1:32 - 2:15)
The Adventures of Mark Twain (1985) - Will Vinton Productions (2:47)
Tuesday, September 27, 2022
Looping Animation
This animation is of Opabinia regalis, a ferocious little predator from the Cambrian period, attempting to grab an evasive, spiny worm. Indeed it is doomed to repeatedly and forever miss dinner. In the background, some sponges lazily sway in the current.
This project was my "learn how to use Adobe Animate" exercise. I know nothing about the software, so it is a learning curve for me after using CLIP STUDIO PAINT for 6 years. The general process is much more streamlined and easier to organize, but the vector-based drawing is a lot for me to adjust to. Things like opacity are a lot more complicated, and for things like coloring and shading, the easiest way to do it forces completely closed lines. Not my favorite, so I will have to experiment further to find something that works for me.
A personal challenge for this animation - I was going for a more polished, finished-looking clip. That usually takes a lot of time, but I think I could get away with it by using color and having a more detailed, shaded background. The main problem is that I neither had enough time nor really knew the best way to shade. Without that dimensionality, especially when contrasted against the background, my subjects look pretty flat and dull. My other problem is that I do not like how jumpy the animation is. Part of this is that I tried to make it look clean, and this is a complex structure. So, there is much to keep track of and nowhere to hide.
In terms of things that I am happy with: I really like how the animation of the trunk shooting out and grabbing turned out. It feels snappy and has weight - it is easily what most of my time went into. I am also proud of the color palette; it is cohesive and fits well, in my opinion.
Class Suggestions
- Add shading to Opabinia regalis and the worm.
- Add a slight swaying motion to Obabinia regalis and maybe the worm to make it feel more like an underwater scene.
- Add highlight to the eyes to make them look more eyeball-like than little voids.
Saturday, September 17, 2022
Monday, September 12, 2022
Monday, September 5, 2022
Response - The Surprise and Wonder of Early Animation
It's interesting to look back to the beginnings of animation and see how much from that time is still relevant today. Many of the guidelines we currently use are on full display in older works, especially visual exaggerations of movement and expression. If you have limited time or technology, finding more straightforward ways to make sense of a character's emotions or thoughts is an outright necessity. I think there are many good examples in the article, but the one that stood out to me the most was "The Breath of a Nation." Admittedly, my favorite is "Gertie the Dinosaur," but that's more of a personal preference for dinosaurs than the animation itself.
Characters are brimming with personality due mainly to how they react to things. The judge's wife expresses surprise when her hair flies off her head and spins back down like a hat. It's short and simple; it gets the point across without having to take too much time showing a character completely changing posture to express any one emotion. It's also easier to animate hair or a hat flying in the air than to animate somebody, say, putting their hands to their face and leaning back in shock. When you're animating professionally, being economical is important. These small, expressive animations are frequent - another example would be the different ways characters become drunk. One starts flashing in various shades, and another starts rippling as if he's made of water.
Another little detail I liked was that sometimes a character's line of sight will be animated into the film - something you would typically only use as a guide before erasing. It's a tiny thing, but it makes a world of difference in making the story more coherent. The line acts as a transitional cue to lead our eyes to a specific area before making a cut to what the character is looking at. It helps contextualize things so that it doesn't seem as random when there's a cut to a poster or another room. If you can't rely on audio cues or character conversations, it makes sense to use visual tricks to get your point across. (While these cartoons often include text cuts for dialogue, I'm under the impression that it's done sparingly to avoid ruining the flow of the story.)
Wednesday, August 31, 2022
Three Animation Examples
Don Bluth's work in animation is incredibly famous, and he's contributed a great deal to the medium over the years. This particular scene from The Secret of NIMH stands out to me. What is most compelling to me about this scene is the atmosphere. The dramatic staging and gloomy color palette contribute to this, but one of the more eerie aspects is that the primary light source is the eyes of the owl. This is all hand-drawn animation, so creating an actual glowing effect required an entirely new idea/technology. This is real-world light being shone through individually cut-out pieces of film - part of why the glowing is so convincing. This is ridiculously hard to reproduce digitally and takes an absurd amount of time to replicate physically. The exaggerated features and movements of the characters are also huge contributors to this animation's success. Their emotions are easier to read, and their movements carry a lot of weight, making it feel like they actually inhabit the spaces they're moving in.
Wolfwalkers is a much more recent work, and the most unique thing about it is the style used. Animation does not have to be clean to be successful, and this is a good example of that. In this case, their goal is to create the effect of a painting coming to life and to replicate the natural flow of nature. A lot of neat visual tricks can be pulled off this way - shown here is how it works with rapid movement. Backgrounds become more abstract and lines become much more jittery to show how fast the characters are moving and to make the environment feel like it's also alive. Some other examples of this animation style being useful include -
- 17th-century woodcut and tapestry imagery - scene paneling and the structure of the city
- jagged lines taking over the screen during moments of emotional significance
Once again, character movements and faces are heavily exaggerated to make their emotions more apparent. I think this is especially important for non-human characters as it's harder for the audience to assume emotions based on subtler cues. The running animation here is fluid, but more literally since it's directly emulating the movement of water.



.gif)

.png)